Game Designer (Contract)
The Project:
I’m a solo developer working on an indie horror game. The project is already in development, and I’m looking for a designer to collaborate with me to refine the game play loop, player experience, and core mechanics. The goal is to deliver a focused, atmospheric horror game that’s both engaging and terrifying.
What I Need:
Help defining and polishing the core design (mechanics, systems, pacing).
Input on level flow and player interactions.
Clear design documentation I can implement into the game.
A collaborative partner who can give feedback and refine ideas within the project’s indie scope.
Requirements:
Some game design experience (please link portfolio, projects, or demos).
Understanding of horror design principles (pacing, tension, player psychology).
Able to work within the constraints of a small, solo-dev project.
Bonus Points:
Unity experience (especially with prototyping or design implementation).
Experience with horror/narrative-driven games.
Contract Details:
Type: Fixed-price contract.
Length: Short-term (around 4 weeks).
Pay: Negotiable based on experience and deliverables.
How to Apply:
If interested, send me:
A short introduction
Links to your portfolio / past work
Any relevant experience (especially Unity or horror-related projects)